JESSE TRAN
Welcome to my landing page.
Welcome to Jesse's portfolio.
In 10 seconds you will be send to my artworks page.Please enjoy, thank you for visiting.
Artworks
Anglerfish In Abyss (Indie Game Development)
A indie game made in collaboration with Jihun Moon.
Made with Unity & Aseprite in 2022.Click here to play!
Interactive NetArt
HTML coded a interactive webpage horror puzzle game.
Created with HTML in 2021.Click here to play!
Sprite Work

Sprites I've created in Aseprite.
Cinders w/ AI
Glitch
BIO

Jesse Tran is a 23 year old Vietnamese American, currently
residing in the Bay Area. Despite his age, he has migrated from
the Atlantic American, to Central American, to Pacific America.
The result of the journey in his early life helped him formulate
his identity in being explorative and curious about social
environmental interactions. His work and forms take shape within
a digital framework, specializing much of his time in creative
coding to express the complex relationship humans have with the
environment and themselves, often focusing on a theme of irony &
hypocrisy. At the moment, he is just a boy; a student slowly
walking trying to complete school.Reach me here!
CV
JESSE P. TRAN
San Jose CA 95111|[email protected]Education
2019 Bachelors of Fine Arts Digital Media Art. San Jose
State University. San Jose, CA. Fall 2024.Exhibitions
2023 My Peace, Metals of Dishonor. San Jose State
University Gallery. San Jose, CA.
Contact
Please reach me by email!
Artist Statement
Using technology to create and explore new subjects has always been a dream of mine. Where it all started was with video games. My first ever memories of being alive were memories of me playing video games with my father in the corner of his room; we would be playing on a PlayStation 2 connected to a big and heavy gray box tv. I remember being completely enthralled by the sheer scale of the video games I played. The colors, the setting, the conversations, the characters; each game had something to tell, something to show. Each with their own unique rules and limitations. It had always stunned me since that video games were so potent in delivering so many different ideas, themes, messages, and styles. Video games as a medium, seemed endless for unlimited potential. It is as if video games were water and could take on any shape for form that was to be presented. I had learned so much from all my games, and now recognize later as an adult that I take on a lot of my personality, traits, and behaviors from the games I played. I owe a lot of gratitude to games, as I think they help make a foundation of my identity.When I was younger, most of the things I mentioned above about why or what didn’t come to me. I simply enjoyed video games for those reasons or another but, could never put into words. Now I realize, and appreciate the greatness of every man and woman that put so much effort, time and dedication to craft those games. I understand and recognize the complexity and work that had to happen for the games to be produced. Directors and writers dedicate so much to imagine and translate their thoughts into something tangible, entertaining, cohesive, and engaging. Programmers, artists, animators, musicians, actors, and do their best in making sure what they provide is consistent. There is so much beauty in the vastness of game varieties, to learn, to entertain, to enjoy, to arouse, to experience, to cope, and empathize; it really is endless.